Growing the PC Gaming category

Challenge

The challenge was to ensure customers think of GAME as the home of PC gaming alongside console gaming.

The brief was to tell the story that accessories allow customers to truly personalise thier own PC gaming experience.

Solution

The challenge was to ensure customers think of GAME as the home of PC gaming alongside console gaming.

The brief was to tell the story that accessories allow customers to truly personalise their own PC gaming experience.

Within a relatively small footprint we had to create a convincing category display that showed how the PC gaming experience felt fresh and innovative.

$32.3

billion
PC gaming revenue in 2017

100

million
daily active users of league of legends at its peak

$93.5+

Total esports prize money in 2017

28%

of gaming market was PC in 2017

Game

Our team worked hard to create an interactive experience which involved powering and technically linking each product – which in turn scrolled through their key features to best promote their benefits.

The space restrictions determined that keyboards, mice, mouse mats and headphones be cross merchandised within the same space, while extended ranges were merchandised below.

The headphones were given greater attention – with lift and play arms automatically triggering content specific videos and audio samples, providing the customer with a visual and audio experience. This ultimately resulted in the shopper making a purchasing decision based on performance.

Sales in the initial pilot stores quickly showed a positive uplift and a clear reason to merchandise the display across the entire estate.

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